159 Royalty-Free Audio Tracks for "Sustainable"

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02:37
Wrote/recorded a free dance tune at 120bpm using ableton live 9. The notes revolve around: c, g, d, e, dableton stock drum rack w/ stock samples for the percussion section. Mod amp sine bleep for the side toms. Ableton stock grand piano for piano. Muggy stock plugin for the synth-like parts w/ pitch bends in the midi. Synth1 vst64 for the long sustaining notes during the rhythm synth parts. Other notes about this recording:-14. 0 lufs integrated. -1. 4 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmack. Youtube. Com/bainmack.
Author: Bainmack
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00:06
This is the second version without the mechanical bolt. Maybe can be used for bolt action rifles. Made this is ableton live, it is multilayered with the top end of a 9mm and the low/mid range of an ak47. Another carbine sound is faded in after the transients to give more sustain. Two reverbs fade in and out creating a smooth transition and blend. A little white noise is added for subtle sheen and air. All the layers were grouped together into a single band compressor and ran through serum fx distortion and then into a krush distortion plugin for added fatness. A blending reverb was used to glue the sounds into the same space and ran into a final transient designer which is adding a little more snap and punch and clipping the excess transients off. Enjoy.
Author: Superphat
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01:25
I took an almagmation of freesound samples and loops. I then attempted to fit them together into something that resembles a chilled dubstep tune. The people that feature are:. Dirtyjewbs [online], available at; https://freesound. Org/people/dirtyjewbs/sounds/147525/slina trance bassline [online], available at; https://freesound. Org/people/slina/sounds/176312/dubstep 140 growl chop by loop pack, [online], available at; https://freesound. Org/people/looppacks/sounds/200856/piano4bar 140 bpm by shitefromaheight [online], available at; https://freesound. Org/people/shitefromaheight/sounds/209814/. Bbeat011 wav by gius1987 [online] available at; https://freesound. Org/people/gius1987/sounds/261189/. I put them together and recorder some short vocals with pitch upped a couple of octaves, reverb, delay, apple, chorus, and delay with sustain effects on the track.
Author: Casonika
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00:26
A crescendo demo of the registers Violin, Viola and Horn, with modulation and sustain. You will hear random akkords with extreme rhytmic crescendo demo. The crescendo effect is monophonic, i. e. the keys have always to be released and pressed down again in order to get the crescendo effect. The crescendo only influences the registers Violin and Viola, not Trumpet/Horn and Contrabass and Cello. Note: Horn is the low pass filtered version of the register Trumpet, not an additional register. Trumpet sounds much brighter. If the button Horn is pressed, you may release the button Trumpet, without any change in sound. Horn means French horn. The Trumpet or Horn register offer the effects of the brass section in an orchestra. This is the famous and well known sound of the Arp/Solina String Ensemble! Data of instrument: Series 76 (Manufacturing year) No. 0131202 Manufactured by B. V. Eminent - Bodegraven - Holland
Author: MFbay
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01:26
A rather lengthy sound byte that i heavily edited to the point of being unrecognizable. It sustains a flat note with varying bass levels causing an unnerving effect or the listener or player. I had designed this track for a roleplay plot involving a cursed train station, the plot came out kinda rough and it fell through midway. . . But, the audio track i made came out good enough to post here like my first sound involving my transformers oc!. It's free to use as long as you credit me, and it can be used in a wide variety of fields that is deemed appropriate. From suspense to horror, or even background noise in a lighter field; it can be altered and edited as needed due to it's broad and simple design. I made the volume low to prevent any extreme bass causing ear bleeds. Hope you enjoy! <3.
Author: Grimmreapersounds
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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00:50
In front of my desk in my room is a wood paneled wall with a cubbie. It's about a foot wide, 10 inches from top to bottom and maybe 7 inches deep. I'm just guessing. Around this cubbie is a border of wood. In the bottom right corner under the border i have jammed one end of an elastic string that used to have glitter on it. It's from a christmas box of chocolates my uncle sent me last year. I stand in front of this cubbie whose bottom is at chin height, (i'm only 5ft1in) so my arms are above my head as i pull this string across the cubbie up and to the left to the border on the top which acts as my only fret. The string is a few inches longer than the cubbie is wide, but when i pull it it gets longer so my hand is 3/4 along it's length as i pull back and forth across the border to tighten and loosen the string. No matter how hard i pull it never pops loose from it's mooring. This time the mic is sitting in the cubby so i get a much clearer and louder sound. When i stretch the string across the top it has a fairly long sustain, so i can play 4 notes on a single pluck.
Author: Kbclx
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00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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