4,640 Royalty-Free Audio Tracks for "Process"

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Voice recorded and processed for a nice puzzle game. .
Author: Myminigemini
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A deep voice says: "you will remember me!" recorded on a cheap desktop mic and processed in audacity.
Author: Zajo
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00:19
Synth riff i created to "fill the gaps" in my hard trance track.
Author: John Rayson
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Made by holding an old shower-rail in a harmonic point.
Author: Antiphonal
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Noise from electric drill, recorded on nexus 5, no processing done.
Author: Enoon
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Doing a cofee, the whole process with a bar machinerecorded with a sennheiser 416 on a roland r44.
Author: Ghcohent
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Processed train sweep for hook promo use.
Author: Le Media
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Snare and percussion effect made by superimposing the guitar strings in pairs. Recording processed with delay and rewinding.
Author: Prodmusfam
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Train crossing in rural texas. Recorded on iphone 4s, processed in reaper.
Author: Jsbarrett
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A watery rumble, made using roughly the same process as ambient_loop2 but with more editing.
Author: Cubicapocalypse
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Recorded my own voice for fun, and did some funny changes to it. Made in wavepad.
Author: Nightvoice
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Fieldrecording of sparrow(s) with the zoom h5. Post-processed with audacity.
Author: Kimskell
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My own voiced growl heavily processed, alien or dinosaur etc.
Author: Duckturd
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01:30
Created in lmms processed in audacity. Attribute/credits are welcome but not compulsory.
Author: Anuj Shrestha
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Heavily processed vst synth sounds using various phasers, reverbs and filters.
Author: Schmaddio
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<3. Wav further processed. Http://s10. Postimg. Org/dkv3lum55/spooke_spectro. Jpg.
Author: Lloydevans
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Something glitched in the processing, but i decided to keep it for other experiments.
Author: Clothespeg
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One of our cats being very vocal. Recorded on iphone 4s, processed in reaper.
Author: Jsbarrett
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Clean hardcore kick in g#not processed/main sample.
Author: Meganitro
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Quality beat for dubstep, designed/processed generously, ready for use in songs around 130 bpm(not sure what bpm). Original, authentical and "never used". Free to use if you give it some love! :d.
Author: Slivkro
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Recorded and processed at 24bit 96khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
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Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
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Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
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Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Author: Audiopapkin
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Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Author: Audiopapkin
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Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Author: Audiopapkin
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00:08
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Author: Audiopapkin
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An assembled loop made out of samples, some of them being from free vsts like adern kickme and dream drums and are further processed using free effect plugins. Other are from free sample packs and are also gently processed to death and beyond.
Author: Goacre
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For a computer game the robot sound, reminding the well-known r2d2 was necessary. To create such sound it turned out similar means (a compound of synthetic and natural soundings in processing).
Author: Urupin
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Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
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Sound creation recreating the current sound of the market of "sant andreu del palomar". Process of artistic experimentation within the framework of the collective process commission of fabra i coats. Sound production to work the economic, social and cultural resistance in cities.
Author: Bitlab Coop
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A heavily processed and reverberant of some heavy movement in a "metallic" space. Created for a stage play.
Author: By
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Use hps to analyis speech-female. Wav.
Author: Rgonnering
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Staccato g note on a terrible sounding unamplified electric violin. No reverb. Noise processed out.
Author: Department
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Trumpet in the sink was the starting point - this is old. . 10-12 years old.
Author: Antiphonal
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White noise processed with a descending bandpass filter.
Author: Symfonysid
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This sound was created with layering and frequency processing. Bpm 170.
Author: Johnnie Holiday
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This sound was created with layering and frequency processing.
Author: Johnnie Holiday
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This sound was created using frequency processing and 808 bass.
Author: Johnnie Holiday
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The result of a lot of processing, and downpitching.
Author: Flashtrauma
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Sweet and pad sound, on a low key, processed at 120 bpm on reaktor.
Author: Lezef
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Simple piano chord processed w/ audio damage's obelisk.
Author: Poursuivant
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Electric guitar highly time stretched to produce this wav.
Author: Cobrakissrock
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Cold winter wind! made with eq phasing and bass en freeze processing!.
Author: Jordivburgel
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Chopping a small tree in the winter, recorded with a sony pcm-m10 and processed for noise removal.
Author: Superude
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Whipping space sounds made from heavily processed vst synths.
Author: Schmaddio
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Heavily processed vst synth sounds using various reverbs and filters.
Author: Schmaddio
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Process music, created in early 2011 using a digital sampler.
Author: P Ano
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A phasing brown noise processed in audacity. I hope it's useful to someone.
Author: Rubicsys
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