A short deep pulse sound that can be used as an effect for a distant weapon discharge. Wide spatial image. Dolby 5. 1 ready; 6 channel wave. Created with audacity 2. 0.
A loop-able horror ambience piece, inspired by films such as the blair witch project. This piece synth based and was created in presonus studio one using ni massive and ni fm8. All other effects are the stock mixing tools provided by studio one.
A one minute sample that can be used as an ambient backround sound. A lot of hits, noise and a some other sounds. I made this sample in fl studio 12. Was recorded with "hd webcam c310".
Fils, i recorded a sound of heart beats (beatbox) that i have multiplied + a laugh on a different track. A put a paulstretch effect on the laugh and i superimposed the 2 track for creating a sound of horreur film like a gosts' film.
Back in 2015 i have rendered this loop to show my mates how effective ableton's vocal eq presets actually are. I encourage you to try them yourself as well. (not sure about sample key, 150 bpm).
Royalty-free atmospheric sound design made in fl studio by using samples. Can be used everywhere (would appreciate & be very thankful if you credit me or send project link).
Ambient industrial/factory soundscape. Modify/use however you want. Made with fl studio 11 & edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
Looped snippet taken from lolamadeus' walk-in fridge buzzing. Wav file (http://freesound. Org/people/lolamadeus/sounds/159733/) for use as a sound effect in the dark mod. Original sound file is licensed under the creative commons 0 license.
A creepy cold and metallic soporific sound effect with suspenseful, slightly human tones. Same method as tunnel riser except i focused on making the sound a short suspenseful cue for music or that realization of destabilization.
Stinger like sound effect which could be used for impact-horror scenes in which something outside the usual morality or humanities have occured. Made from pitch-shifted glass clinking, layering & stereophonic delay.